Star Wars Battlefront II
The newest star wars improve several things from the original, but it is also a powerful disturbance in power.
The whole building shakes when the shot from the AAT hits its target in Theed. Thousands of droids storm in while my blaster cooks when I get rid of everything I have. All we have to do is destroy twenty of them, then the battle is won. This seems promising. Around me, I hear iconic things like "Roger Roger", the familiar sound of lasers dazzling past my ears, and ... a candlelight ?! Suddenly I fly in the air and feel my breathing tube squeezed together. Darth Vader walks quietly around the corner with the red light razor in the right hand and the left hand directed at me and two other rebels. He hugs his fingers and throws all three into the wall. While I'm dying on the ground, I see the heavy-eyed killer cutting through absolutely all resistance, taking control of the throne room. The battle is lost, and it is mainly due to the fact that the empire has spent a good sum to claim assistance from the boss himself.
There you have Star Wars Battlefront II on good and bad. Dice, EA Motive and Criterion have once again recreated one of my favorite universes, while having improved a number of things from the last time. Unfortunately, the game also comes with a number of the weaknesses I feared it would do, which puts a rather powerful damper on the experience. Let's start with the innovation most sought most, namely the story part.
With all respect to the Swedes, Dice has very seldom succeed in creating an engaging story in their games. Fortunately, they have been helped by Star Wars expert Mitch Dyer and Spec Ops: The Line writer Walt Williams this time, which definitely helps. The main character Iden Versio is an interesting contribution to the universe. From the very first moment it is clear that this is a woman the rebel should fear, and who has her own feelings and thoughts about things. Had the game let us explore this for more than 4, 5 hours this could have been a little film-like, so it's a shame that the short length makes the story take some very clear shortcuts.
By all means, what one does through the story is sometimes quite entertaining. Here you control a TIE Fighter in some massive space fighting, exploring both well-known and new planets that really ooze Star Wars and take control of several iconic characters. The problem is just that the pace of both the gameplay and the plot is ... well, strange. You want to do much of the same time and again throughout history. If you are on foot you can be very sure that you have to protect a particular point from hordes of enemies, while the flight sequences usually only deal with shooting down innumerable enemies. Not exactly incredible engaging after the second or third time.
When it comes to the plot, neither the characters nor the scenarios simply get enough time to really get up. I almost get associations with action games from the 90's. The pace is very high, so there are rare things to go deeper into. Therefore, it is sometimes difficult to say why the people in the game take the choices they make and the atmosphere never gets time to build up. The latter is due, inter alia, to the sequences that play as other characters, feel sluggish, without adding the good background information or the variation they could make. This is incredible pity, because I can clearly see the outlines of something big in many of the characters and the actual action.[Star Wars Battlefront II]One of the reasons for this is obvious that the main focus on the multiplayer part of the game, and here they have made a number of improvements since the launch of Star Wars Battlefront. For example, the variation is much better this time. Do you want to just kiss yourself with a friend without the hassle of other players, you can kill the hordes of increasingly challenging enemies in Arcade Mode. If you start out against other players, you can participate in the major strokes of the Galactic Conquest and Starfighter Assault or the less, more intense games in Blitz or Strike. Now you do not have to fear the room fighting much longer either, because Criterion has improved the controls considerably. In this way, the matches look and feel as impressive and intense as those we have watched movies and television.
This is especially true of Galactic Conquest for my part. This mission-based mode divides the 40 players into two opposing teams, where each team must either protect or attack a point. The number of players, the great graphics, the outstanding sound design, and the detail in the environment make this really feel like a stellar war. The new class system also helps, for now you do not run around generic soldiers with different weapons anymore. If you see an enemy, you can be relatively sure which tactic the person will use. If you like to just mess and take some damage, Heavy is a good choice, while Officer, Specialist and Assault have their own roles to fill. The system works quite well and makes each character feel unique.Error loading playlist: Playlist load error: Error loading fileThis particularity is enhanced by the much-discussed progression system. Each character can be equipped with special Star Cards that can enhance your character in different ways. Here I speak of everything from protecting you better from explosions, using very strong weapons, or rewarding you with more Battle Points. The latter can have a very big effect, because now it's not about camping in front of a symbol to use the strongest characters. Instead, it works a bit like the popular killstreak systems. Now you have to kill, injure enemies and complete quests to get points to be used to use special shapes, spacecraft and similar things that give you an extra grip. Thus, it's more about skills than just waiting at a particular point to get a proper sense of humor.
These things can turn the matches in full if used correctly and it's a great feeling to save their team from a safe defeat by going berserk with Darth Maul, Yoda, Rey, Boba Fat, Slave 1, Millennium Falcon or whatever it may be . Therefore, it is only extra pity that this system in a way also introduces the greatest appeal with the experience.