Assassin's Creed: Origins

The first time I heard about Assassin's Creed: Origins , I learned that the developers in Ubisoft Montreal had made major changes after playing The Witcher 3: Wild Hunt , one of my favorite games. They, among other things, spoke about making the world more interesting to explore, creating a more engaging combat system and giving us greater freedom of choice. Considering that this is something I've been looking for in most of the games in the series, my curiosity was really awakened. The question is only if they live up to their goals. When it comes to the main characters, the Assassin's Creed series has been offered a bit of over the years. Fortunately, Bayek is on the better half of the spectrum. Over the years, we have seen several reasons for killing all these people, which makes it quite easy to question the motivation behind many of them. This time, however, we quickly see deeper sides of the figure we play as. Bayek is looking to take revenge, and it is always clear that this is very important to him. Ubisoft has finally given itself time to truly explore the people in this fascinating universe, and it gives results. I finally understand what goes through the head of the person I play that, which makes him more credible. This again means that what he is going through becomes more engaging and it is not deleted a little.

Bayek does not only get interesting people, including a number of famous historical people from reality, traveling through Egypt, but also experiencing a lot of strange things. As the years have passed, I've been quite tired of doing the same things over and over again, so Origins feels like a real breath of freshness changing the very basic aspects of the series. The predecessors can be considered "action adventure" games, while I now have fun in what is clearly a role-playing game. Both me and the enemy go up and down in level, which has a big influence on how the game evolves. Before, I could easily follow the same steps through the games. The enemies were as strong or weak, had the same weapons, and gladly called me the night before to tell how and when they would attack. Such is not the case in ancient Egypt. If you meet an enemy who is more than a pair of notches higher up on the ladder than himself, the weapons should be lowered and your feet taken over.

"Pho! It's just blocking and contending attacks all the time," you say? Nope. As if the new level system was not enough, the combat system has been completely renovated as well. The enemies are not stiff nike socks anymore, but move now more smoothly and realistically. Where they previously moved on what was almost a grid, you will now often see enemies closest to shoulder to shoulder or circle around to find your blind son. And you have a blind zone. The attacks on both you and the enemies are not as preconceived and predictable as before. Both parties can now both jump, roll and move away from attacks as they hit or shoot themselves and could overcome the other. Attacks are not locked to the enemy, which means you must actually think before shopping. Turning into the loose air can lead to an early death, while a well-timed battle can mean the end of the enemy. Have you played The Witcher 3 or For Honor , you have an indication of what awaits you.

Personally, I really like this change. The struggles now feel more intense and varied. Different enemies and different weapons require different tactics and procedures. Should I use quick, light attacks, or take a chance at one that is slow but powerful? It's completely asking about the situation I'm in. The variety of situations is not very small either.[Assassin's Creed: Origins]For ancient Egypt is huge. Here we are talking about a developer studio that has bitten the size before, but then they have fallen into the trap that they forgot to fill it with things to do. This time they do not make that mistake. Each area feels handmade and unique, which is reflected in almost every aspect of the game. Now that there is very little copy / paste in the environment, it becomes much more interesting to explore everything. By crushing a wall, go left instead of the right, dive under water or whatever else you can think of, you'll quickly find special taxes, better gear, new roads to the destination, and so much more. The game simply feels less designed and predetermined than before. Some people probably think that this also removes some of the cinematic feeling, but personally I am very pleased with the exchange. Now I finally decide who's going on and not the automatic animations or invisible walls.

This applies to the adaptation of Bayek as well. The skilled warrior can do his stuff from the very first moment, but gets even better as you get some points in one of the three skill trees, improve your unrest and find new weapons. Origins has implemented a completely new loot system that has received much inspiration from similar role-playing games. Weapons and shields have some different rarities, strengths and perks. Were you tired of just switching between a few things in the previous games this will be like a dream. Going out of an ordinary sword with 7 in injury, I now use a legendary scimitar that has tens of more damage points and perks that forgive the enemy, is faster to swing and increases my adrenaline level (which allows me to use special attacks) or an epic spear if I wish to keep the enemy at a distance. Whenever I can draw the arc for some well-placed head shots, block my shield bumps, smoke bombs to escape a deadly situation, a bunch of different arrows and more, it should be clear that Origins is a game that lets you play just like that you will.

Then, of course, I'm talking about sniking. As mentioned above, more work has been put into the environment this time, which also provides greater room for a smaller Rambo-like way. What is best suited to do in each situation is up to you. Perhaps you must whistle on a guard or two to get them closer to the bush you hide before eliminating them, sneak from house to house, jump from height to height, or unleash any animal that can do the job for you. The skill tree will eventually give you the opportunity to lay traps, tame animals, shoot more arrows without reloading, breaking through the enemy's shield, and much more. The different trees have essentially different focus areas, so I ended up adding a few points in the right to begin with. Then I became better at sniking, my favorite in most games. As a result, I quickly learned that more things have changed since the last.[Assassin's Creed: Origins]Firstly, you will not necessarily kill all enemies with a snatch attack anymore. If the goal is a pair of notches higher in level than you can quickly you will only do a lot of damage instead. At the same time, the enemies do not have a similar fixed pattern of movement anymore. If they know that there are firfirs in the sand / owls in the bog, they have no trouble shouting that they go to check it out, so be careful to approach the problem area. Such is not just pioneering in the gaming industry anymore, but a clear improvement from the predecessors.

However, intelligence is not flawless. I have often come across enemies who just get curious and come closer if they see the friend being pulled into a bush. Several shrubs have been filled with a bunch of enemies in this way, much because plushing was obviously extremely interesting in Egypt.

The characters, including Bayek, are still struggling with technology. You who have played an Assassin's Creed game before know exactly what it's about. Body parts have no trouble walking through walls or other obstacles, animations chop a bit or stop when they are unsure where to go or what to do, or characters loaded to make it seem that The Flash has just set them in place.

The technical problems do not stop there either. Oldtiends Egypt looks amazing and it's really a pleasure to use the eagle Senu to fly over the world to really see the impressive view and detail. The problem is just that such requires some power to load. Periodically, I have therefore experienced that the image update is slow and the load time will be surprisingly long when you go from checking the eagle to be Bayek again. Just to make it clear, these are not as prominent as, for example, Unity, but nevertheless make their efforts to put a damper on the experience.[Assassin's Creed: Origins]Then it's even good that the rest is really fun. Monotonous and unreasonable chores have disappeared in the sandstorm, and are now replaced by assignments, page assignments and activities that both make sense and are entertaining. Again, this is because the game is more role-playing. You know the side quests where you had to follow a couple of people while cheating, having to travel all over the map to kill someone who quickly entered the forget book and the other examples we have experienced over and over again over the years? These are now extremely few, because the developers have had extra time to give us more variety in the game. Are you fond of fighting, try your luck as a gladiator. 

If speed and excitement is something for you, you can ride horses and carts in chaotic colosseum races instead. If you do not want to climb the towers, you can now climb to lookouts to improve your alertness (here's no way of removing fog of war or getting things on the map anymore). Those who want some puzzles can solve Sphinx-like puzzles to find better equipment, and if you want more interesting story, you can go on page assignments that now finally offer interesting, often multi-part, challenges and scenarios. All of these will reward you with equipment, excitement and / or background history. A great way to make me feel like exploring the extremely large and varied world. Everything from lush oases, big cities and expansive deserts offers something to do and experience. Whether the desert's heat makes you hallucinate (something that sometimes leads you to something exciting), tombs filled with mythological mysticism, people who need help or just things that happen naturally without blending you. It is clear that the studio has received inspiration from the neighbors who made the Watch Dogs and Far Cry series, which really helps.

All of these changes have, to a large extent, finally given Assassin's Creed to live up to expectations and the dreams I had when the universe was first introduced to us. "Nothing is true, everything is allowed" is something like Assassin's Creed: Origins lives up to. Origins starts almost with blank sheets and is very successful with it. The world is one of the prettiest and most accomplished I have seen, which is built up by the fact that the story and the people in it are trustworthy and interesting. At the same time, the new fighting system is more engaging and intense, the gameplay is more varied and the choice is enormous. Had it not been that the game failed to get rid of stupid figures and a number of technical issues had been there for any person who likes open world games. They are not as prominent as before, so Assassin's Creed: Origins marks a new outstanding start for the series, and is undoubtedly one of the best games of the year.